Sunday, 20 March 2011

Second Job - Character Animator at Rockstar North

The second job I found was for Rockstar North. I had trouble finding jobs in the UK for games companies. Seeing this I may have to consider working overseas, which I currently am more than happy to do. I also found this job on http://www.gamesindustry.biz



We would like to hear from talented animators with a range of experience & backgrounds to produce in-game animations for future projects at Rockstar North, Edinburgh.

Requirements:
• Minimum of 3-year degree with an emphasis in character animation or equivalent work experience.
• Outstanding demo reel demonstrating strong animation ability and good aesthetic eye.
• Exceptional skill in animating realistic human characters.
• Thorough understanding and application of classic animation principles (staging, timing, anticipation, follow through, etc.)
• The ability to collaborate and communicate effectively with a wide variety of project staff.
• Consistently meet project deadlines in a timely manner without compromising artistic integrity.
• Assist in the integration of animation with designers and engineers to create compelling in-game animation.
• Strong interest in video games.

Desirable:
• Experience with motion capture and MotionBuilder
• Professional experience developing a third person action game.
• Strong traditional animation/art background.
All applicants should be fluent in one or more of the major packages with MotionBuilder experience an advantage.

Please note: ALL applications should be accompanied by a demo reel, either on DVD or a web link.
• Demo reels should be no longer than 3 minutes.
• Sound is not important


This job seems a lot more attainable than the first, not that I couldnt get into Ninja Theory. Its just to me, for my first job in the industry, this one seems more attainable.
For a start I am currently working towards a 3 year degree and have a few years experience with human animation as that has been the main focus of my course. Throughout the course theres been a lot of emphasis on the 12 principles of animation so I have a lot of knowledge about it.

I've got experience working alone and with a group, learning how to work together to get work done on time and working to a tight schedule. Being able to work to deadlines might be something I should work on, I always get work done on time but sometimes I could leave it too late which can affect its quality somewhat. But I can work on that and its something I can certainly improve. I naturally have a strong interest in video games, its probably why I don't always do my work early!

I currently don't have a demo reel, but I will have one after finish uni so I don't need to worry too much about that, I could make one now but I don't feel as though I have good enough work to put on it.

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